

I spent quite some time exploring, trying to find a better way of doing it, but in the end the best solution was to meticulously override everything, because it simply didn't work otherwise: classes with +CLIENTSIDEONLY flag, classes that inherited from them, every single occurance of A_SpawnItem() and A_CustomMissile() that spawned instances of those classes - it was just too much work for a questionable benefit, considering the fact that Sergeant_Mark_IV already said he was planning to fix it himself for the next release.

The patch is quick and dirty, but it works. You'll encounter a lot of warnings in the console from Zandronum - it's alright, ignore them. How to use it?ĭownload it either from ModDB, or here (you'll have to compile it to a *.pk3 in that case, though), then run on your server after the original v20b. I felt like the multiplayer experience lacked in comparison to single-player, and that it was unfair to those of us who could afford running v20b servers in all of its glory, so I decided to patch it. Because of that, one of the most antisipated features of v20b - the return of destroyable corpses - doesn't work in multiplayer. Why does this patch exist?Īs you may know, Sergeant_Mark_IV intentionally hardcoded some of the mod's logic to work only in single-player to benefit server-side performance. Please report bugs via GitHub issues pull requests are more than welcome, and don't forget to credit yourself in README.md and DECORATE. A patch for Brutal Doom v20b by Sergeant_Mark_IV and contributors to make destroyable corpses from single-player work in multiplayer.
